2D Zombie Shooter
Unity Game Dev
Not everything has to be a research paper. The focus was clean architecture, polished UI and proving good software practices apply everywhere. The game has FSM-driven enemy AI, procedural animations, TextMeshPro and Cinemachine for UI/UX, event-driven architecture decoupling logic from UI, 200+ FPS via frustum culling and object pooling, and 73% branch coverage across 47 unit tests. Play on itch.io →